Hailing from the stony grey soils of Monaghan in Ireland, I discovered my interest in computing at a young age, spending late nights in front of my dads computer with its glaring CRT monitor playing Dungeon Keeper, Hell-Copter, Age of Empires & Test Drive 4.
Once I had saved up enough for my own computer I spent almost every waking hour delving into programs I downloaded from the library or school (the internet is not very common in Monaghan either). This included self training in Photoshop, Maya, Carrara, Softimage MODTOOL, Sketchup, The Source SDK, Visual Studio and XNA.
My interest and passion in programming, art and game design continuously grows and I am always seeking for new ways to reinvent myself to adapt to such a rapidly changing industry.
I enjoy playing online and offline PC games in a casual or competative environment. Half-Life, Portal, Dota, Battlefield and Farm Simulator are among my favourites. I participate regularily in Soccer, Athletics, Reading, Fishing, Painting, Tennis and Cycling. I have an interest in computer hardware and tend to build bleeding edge PCs every few years for Gaming, Rendering, Games Development, Overclocking & Benchmarking.
I am currently working remotely as a consultant for Automotive UI Projects as a Technical Artist and Optimizations Engineer to improve the performance and useability which is critical for Infotainment and Cluster implementations seen in modern vehicles.As a Technical Artist my tasks include,
Audi Infotainment & Cluster
As a senior 3D Technical Artist for e.solutions GmbH in Erlangen, Germany I was priviledged to have worked on their infotainment systems which is found in both Audi & Porsche’s latest range of cars.
The software I worked on replaces the hardware based intrusment clusters which can be seen in Audi’s latest TT, R8, Q7, A4 & A3 as well as the complete Porsche range of cars.
The following article reviews the pilot project, the TT3 further.