Posts Tagged ‘art’

Ferguson TE20 Revamped

Written by Cathal. Posted in 3D Art


I decided that my previous attempts at designing the Ferguson TE20 did not do the legend justice, Now with the introduction of highly time efficient tools for texturing with Physically Based Materials the development process has become easier and much more rewarding, not to mention very close to the real world object. The Ferguson TE20 comes with the Fingerbar grass cutting appliance.

The Tractor was modeled in Softimage, Maps were then created using Xnormal, At this point i brought the model and Maps into Quixel suite where it was textured and tweaked using dDo and nDo. It is rendered using 3Do the PBR viewer included in the suite. All maps are either 8k or 4K. 16k was attempted but the memory requirments was much greater than the 16GB my system has available. Ultimately since i had never used Quixel prior to this it was a medium learning curve when coming from traditional texturing media, that said the system works well and the results are simply stunning for the time spent [48Hours]

Massey Ferguson TE20

Written by Cathal. Posted in 3D Art



This is a model I created while working on Supernatural. Built in Softimage XSI from scratch with no Blueprints, only reference images. I ported it into the CryEngine Sandbox as a staic prop. I will continue to work on it by creating proper textures.

Fourth Year: Red Bull Assignment

Written by Cathal. Posted in Games


Built on XNA and using XBOX controller support, Red bull spaceship flyer is a basic simulator that is fully 3D, animated and can be flown around the 3D world with an XBOX controller. The aim is to fly through the hoops and avoid the obstacles enroute.

Full source code and executable can be found here

BMW M3

Written by Cathal. Posted in 3D Art


This was a side project i took on after college last year. Modeled using Autodesk Softimage XSI and rendered using Mental Ray.

I modeled this model of the BMW M3 after following a tutorial by Digital Tutors for Softimage XSI. It could still use some work but for my first proper attempt at modeling i was satisfied.

Third Year: Bubble Trouble

Written by Cathal. Posted in Games


Probably one of my best efforts to date in Games development. As the Artist on the team i strove to give the Game a unique Cartoon(cell shader) appeal. Built using the Torque2D Game framework.

As Graphics artist i worked on concept art, 3D modeling and final renders for the game. The majority of assets in the game were originally 3D images that i took a 2d render from to give the illusion of depth.

Full team: Cathal McNally, Eoinn Singleton, Robert Tulley and Martin Ferry

Full source code and executable can be found here

Copyright © 2018 Cathal McNally