Posts Tagged ‘Torque2D’

Third Year: Bubble Trouble

Written by Cathal. Posted in Games

Probably one of my best efforts to date in Games development. As the Artist on the team i strove to give the Game a unique Cartoon(cell shader) appeal. Built using the Torque2D Game framework.

As Graphics artist i worked on concept art, 3D modeling and final renders for the game. The majority of assets in the game were originally 3D images that i took a 2d render from to give the illusion of depth.

Full team: Cathal McNally, Eoinn Singleton, Robert Tulley and Martin Ferry

Full source code and executable can be found here

Copyright © 2018 Cathal McNally