Fourth Year: J2ME Connect 4

Written by Cathal. Posted in Games


Connect 4 built in Java for the J2ME platform and MIDP 2.0 profile. You play in hotseat mode and pass the phone to the next player for the next turn. Future changes could include multiplayer with networking, or AI playing against the phone.

Full source code and executable can be found here

Fourth Year: Red Bull Assignment

Written by Cathal. Posted in Games


Built on XNA and using XBOX controller support, Red bull spaceship flyer is a basic simulator that is fully 3D, animated and can be flown around the 3D world with an XBOX controller. The aim is to fly through the hoops and avoid the obstacles enroute.

Full source code and executable can be found here

Third Year: Bubble Trouble

Written by Cathal. Posted in Games


Probably one of my best efforts to date in Games development. As the Artist on the team i strove to give the Game a unique Cartoon(cell shader) appeal. Built using the Torque2D Game framework.

As Graphics artist i worked on concept art, 3D modeling and final renders for the game. The majority of assets in the game were originally 3D images that i took a 2d render from to give the illusion of depth.

Full team: Cathal McNally, Eoinn Singleton, Robert Tulley and Martin Ferry

Full source code and executable can be found here

Copyright © 2017 Cathal McNally