Hailing from the stony grey soils of Monaghan in Ireland, I discovered my interest in computing at a young age, spending late nights in front of my dads computer with its glaring CRT monitor playing Dungeon Keeper, Hell-Copter, Age of Empires & Test Drive 4.
Once I had saved up enough for my own computer I spent almost every waking hour delving into programs I downloaded from the library or school (the internet is not very common in Monaghan either). This included self training in Photoshop, Maya, Carrara, Softimage MODTOOL, Sketchup, The Source SDK, Visual Studio and XNA.
My interest and passion in programming, art and game design continuously grows and I am always seeking for new ways to reinvent myself to adapt to such a rapidly changing industry.
B.S (Hons) in Computing and Computer Games Development
Areas of Expertise
Deep understanding of the Kanzi UI Solution for automotive design and implementation. Ability to bring a design from concept to final working product, fully interactive and animated, through multiple iterations taking feedback from designers into account and quickly implementing any requests.
GLSL Shader Authoring
3D Model & Material Creation
Photoshop for Real-time assets
Highly optimized process