Global Game Jam 2017

Written by Cathal. Posted in 3D Art, news, Programming

Global Game Jam 2017

It has taken me longer than I wanted to write a short blurb about my latest social (thats right, real people were involved) experience at the Global Game Jam 2017 in George, South Africa. The event in George was hosted by Fuzzy Logic, a local Game Development Firm who have built some neat Augmented Reality Games to date.

PcDuino8 Uno โ€“ Networking

Written by Cathal. Posted in IOT

Background

If you havent already, checkout the previous Post which covers the Serial Debug Port on the PcDuino8 Uno.

Most of the time you will want to use these devices in a connected capacity, If that means a connection to the world wide web, a local intranet connection or even just a direct connection to a PC or other device.

PcDuino8 Uno – Serial Debug

Written by Cathal. Posted in IOT

Background

If you havent already, checkout the previous Post which provides an introduction to the PcDuino8 Uno

I felt that the serial debug section needed its own explanation simply because it was nowhere near as straightforward as it should have been, and even with the daily experience i have using these devices i was stumped when trying to get the device to work.

Ferguson TE20 Revamped

Written by Cathal. Posted in 3D Art


I decided that my previous attempts at designing the Ferguson TE20 did not do the legend justice, Now with the introduction of highly time efficient tools for texturing with Physically Based Materials the development process has become easier and much more rewarding, not to mention very close to the real world object. The Ferguson TE20 comes with the Fingerbar grass cutting appliance.

The Tractor was modeled in Softimage, Maps were then created using Xnormal, At this point i brought the model and Maps into Quixel suite where it was textured and tweaked using dDo and nDo. It is rendered using 3Do the PBR viewer included in the suite. All maps are either 8k or 4K. 16k was attempted but the memory requirments was much greater than the 16GB my system has available. Ultimately since i had never used Quixel prior to this it was a medium learning curve when coming from traditional texturing media, that said the system works well and the results are simply stunning for the time spent [48Hours]

Copyright © 2017 Cathal McNally